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Flutter plugin development - Step by step



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There are so many useful Flutter plugins on pub.dev official flutter package and plugins website. Sometimes we need to create our own plugin according to our project needs. In this post, I'll show you step by step process of how you can make your own Flutter plugin.

Package vs Plugin

Plugin and package are not the same things. Plugins are dependent on the platform-specific code. In simple words, the package doesn't contain any platform-specific code and it can be used for any flutter project, on the other hand, plugins are tightly coupled with platform-specific code.


In this post, I'll show you a step by step process for creating an android plugin for the flutter project with java code implementation. You can add more platforms you need according to your project demand. You will find more info about flutter plugin development on the official flutter website.


Flutter plugin development

  1. Create plugin with command
  2. Define methods in dart side
  3. Write platform-dependent code


Step 1: Create plugin with command

Create a directory in your backup drive where you want to keep your own plugins. An example is given below.

D:/flutter/projects    - here are all our flutter project
D:/flutter/plugins     - here are all our developed packages or plugins. So we can reuse it in our multiple projects.

flutter create --org com.flutter-tutorial --template=plugin --platforms=android -a java my_plugin

At the end of the command my_plugin is our plugin name. Change it with your plugin name. --org  you can use your own domain name.


Step 2: Define methods in dart side

Open the my_plugin.dart file from the lib directory.

import 'dart:async';
import 'dart:convert';

import 'package:flutter/services.dart';

class MyPlugin {
  static const MethodChannel _channel = const MethodChannel('my_plugin');

  static Future<String> get platformVersion async {
    final String? version = await _channel.invokeMethod('getPlatformVersion');
    return version;

  static Future<dynamic> getDeviceInfo() async {
    var result = await _channel.invokeMethod('getDeviceInfo');
    return jsonDecode(result);


Here we only added a method named getDeviceInfo for fetching the device information of our android device. Later we'll implement the getDeviceInfo method on the java android side.


Step 3: Write platform-dependent code

Here we are implementing only android platform code, so open the MyPlugin.java file from the android\src\main\java\com\fluttertutorial\my_plugin directory.

package com.fluttertutorial.my_plugin;

import android.os.Build;
import org.json.JSONObject;

import androidx.annotation.NonNull;
import io.flutter.embedding.engine.plugins.FlutterPlugin;
import io.flutter.plugin.common.MethodCall;
import io.flutter.plugin.common.MethodChannel;
import io.flutter.plugin.common.MethodChannel.MethodCallHandler;
import io.flutter.plugin.common.MethodChannel.Result;

public class MyPlugin implements FlutterPlugin, MethodCallHandler {

  private MethodChannel channel;

  public void onAttachedToEngine(@NonNull FlutterPluginBinding flutterPluginBinding) {
    channel = new MethodChannel(flutterPluginBinding.getBinaryMessenger(), "my_plugin");

  public void onMethodCall(@NonNull MethodCall call, @NonNull Result result) {
    if (call.method.equals("getPlatformVersion")) {
      result.success("Android " + android.os.Build.VERSION.RELEASE);
    if (call.method.equals("getDeviceInfo")) {
    else {

  public String getDeviceInfo() {
    try {
        String manufacturer = Build.MANUFACTURER;
        String model = Build.MODEL;
        String sdkVersion = Build.VERSION.SDK;
        String osVersion = Build.VERSION.RELEASE;

        JSONObject obj = new JSONObject();
        obj.put("platform", "android");
        obj.put("model", model);
        obj.put("manufacturer", manufacturer);
        obj.put("os_version", osVersion);
        obj.put("sdk_version", sdkVersion);

        return obj.toString();
    } catch (Exception e) {

  public void onDetachedFromEngine(@NonNull FlutterPluginBinding binding) {

Our flutter plugin is ready to use. We can add more property, methods according to our needs. Let's see how you can use it on our flutter application.


How to use a custom Flutter Plugin?

According to our tutorial post, we created our plugins into D:/flutter/plugins and flutter projects are into D:/flutter/projects.

Our plugin name was my_plugin so we can use it to our any project by adding these lines into the project's pubspec.yml file.

    path: ../plugins/my_plugin



import 'package:my_plugin/my_plugin.dart';
static Future<dynamic> getDeviceInfo() async {
    var result = await MyPlugin.getDeviceInfo()

 void initState() {



Advanced Flutter Plugin Example

If you need activity.startActivityForResult and onActivityResult, you have to implement ActivityAware, PluginRegistry.ActivityResultListener to your plugin class.

public class MyPlugin implements FlutterPlugin, MethodCallHandler, ActivityAware, PluginRegistry.ActivityResultListener 
  Context context;
  Activity activity;
  private MethodChannel.Result pendingResult;

  public void onMethodCall(@NonNull final MethodCall call, @NonNull Result result) {
     pendingResult = result;
     //your codes

  onAttachedToEngine(@NonNull FlutterPluginBinding flutterPluginBinding){
    context = flutterPluginBinding.getApplicationContext();

  public void onAttachedToActivity(@NonNull ActivityPluginBinding binding) {
    activity = binding.getActivity();

  public boolean onActivityResult(int requestCode, int resultCode, @Nullable Intent data) {
    // do your code
    // you can send result from here by pendingResult.success

    return false;



Hope this step by step tutorial post will help you to make your flutter plugin. If you find this tutorial post helpful then please share it with others.

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